The Gamification of Everything

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Looking at future technologies we see that games and gamification is rapidly invading mainstream society (Xu, 2011). Asian markets, according to DeMaria, are much further ahead than western markets in monetizing games and have been successful in applying marketing gamification (DeMaria, 2007). Gamification of marketing in social user generated games is providing numerous new opportunities […]

Games and Gamification of Education

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The Horizon Report 2013 Higher Education Edition by the New Media Consortium’s (NMC)’s Horizon Project lists key technologies and their trends. As well as the impact of key emerging technologies on education and the likely time-line of when those new technologies enter into our mainstream lives. One key technology trend from the Horizon Report is […]